Lieutenant JG C'Morr

Name C'Morr

Position Chief Science Officer

Rank Lieutenant JG


Stats

  • 6 Mission Posts
  • 1 News Items

Last Post

Sun Nov 26th, 2017 @ 6:36pm

Character Information

Gender Male
Species Caitian
Age 35

Physical Appearance

Height 6'1"
Weight 145 lbs.
Hair Color Brown
Eye Color Blue
Physical Description As far as Caitians are concerned, C'Morr is of average height. He is lanky, lean and of average fitness. Brown fur covers his entire body. He has an extra tuft of hair on the top of his head that he tends to leave spiked. A handful of whiskers extend out from either side of his nose. He has two ears that sit just slightly higher than a Human's. C'Morr also has four fangs but he rarely, if ever, shows them to others.

A Caitian has three fingers and a thumb on each hand. They also have four toes on each foot. Their claws are very sharp and can easily cut through thick hide in one swipe. Like their fangs, they only show their claws to those they trust, or in self defense. Like other Caitians, C'Morr has double jointed legs. Their legs allow them to jump higher and more distant than most humanoids. They can also run much faster than most.

The tail is considered to be a private area of the body. C'Morr's measures about a meter long.

Family

Father C'Tol
Mother M'Morra
Brother(s) H’Rerah, C’Nuur
Sister(s) M’Melle, K’Nala, Shoia

Personality & Traits

General Overview Deep down inside, C'Morr is a good person even though it can be difficult to see that side of him. He is incredibly intelligent and because he knows that he is, his arrogance can sometimes push people away. Still, he means well. His inventions are not for his own benefit but for that of others. He can be a loyal friend and a reliable crewmate. He can also be quite eccentric at times. C'Morr is very serious about his work to the point where he can get lost in it sometimes.
Strengths & Weaknesses C'Morr's greatest strengths are his intelligence and creativeness. He is also an excellent problem solver. He is innovative. He always works hard and can be relied upon by his peers.

Whilst his intelligence has always served him well, C'Morr can be a little arrogant at times about how smart he is. If something is incorrect, he will not hesitate to point it out, or to fix the problem himself. He tends to work best alone because he has a difficult time trusting others.
Ambitions C'Morr hopes that history will recognize his contributions to science. His main desire is to create gadgets and inventions that will help his fellow officers successfully complete their missions.
Hobbies & Interests Even though C'Morr spends alot of his time working or inventing, he does partake in other activities every now and then. He enjoys games, and can become quite competitive in the heat of the moment. He likes to read and watch old-style Earth movies. C'Morr attends science conferences whenever he is able to. It isn't unusual to find him wearing a costume when he is off duty. He has a vast collection of bells.

Service Record 2387 - Reassigned to the U.S.S. Kumari (Saber-class) as Chief Science Officer.